Week 9 Update.

So I am in week 9 and already behind, the maze needs some additional touches and the editor still needs fixing.

Were is some of the work still need:
Remove exits that have no hope to accommodate another tile( the entrance is placed in front of another piece).
After exit is placed
Add rooms to outside corridors
Add exit gismo path and calculate distance.
Add 2 theme spot on room
Add theme and percentage to rooms and rules
Check for other themes
Add theme percentage rules to adjacent rooms.
For each room add furniture based on percentage
When each tile is placed store if it accepts loot and if it has compulsory loot
When each tile is placed store if it accepts enemies and if it has compulsory Enemies
Based on dungeon master loot allowance place loot .
Based on dungeon master enemies allowance place enemies randomly
Editor needs fixing.
Week 9 is for catching up.
I have also realized that the algorithm that that checks the start to exit distance also is used for adding the themes to the rooms. So I will use week 9 and 10 to catch up and allow 11 to record the performance and uniqueness of the levels.

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