Outlining the Gui of the dungeon generator 1

I have been away for a weekend but this did not stop me working and researching
I need to tidy up my Editor for the dungeon generator Settings.




Don't let the title of the above video title fool you it starts out simple but goes into some good depth that I think I will find useful while implementing the custom editor for the Level Generation
So while in the plain I made a list of how the attributes/values should be displayed -all subject to change.

Gui  dungeon master

Slider for room generation visual
Tiles to place before first scan int
Min Percentage tile/ maze int with range
Mazesize x z *(future version might have a button to add more squares will not be implemented in this assignment)
Exit scan line with button "add" to add more lines (one available by default)
{
Starting Scan  Point 1 X Z
End scan Point1 X Z
}

Starting room gameobject
Starting position X Z
Preplaced tiles "add" button
{
Gameobject
Size of random spawn area
Position of random spawn area
Colour of random spawn area
}
Gameobject exit tile

Radio Buttons for how loot and enemies are distributed
Add 1 loot per x tiles
Or add x loot
Add 1 enemy per x tiles
Or add x enemies
Maximum of  legendary tiles

I will start working on this today.

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