Good morning, This is what I had left last week: What is left for week 11 **Put a condition to fix the error when the exits are less than 3. Work on the seed generator for controlled randomization. Place restrictions on all controls in the room generator editor. So you can't place the replaced rooms outside the level and the scan lines. Fix some conditions in chance the quarter can not find a theme room or it the two theme rooms are too close. Place the furniture , loot and enemies into the level. Create a function that will repeat the level creation 500 times. Scan the area and store the points that were hit. - this is for demonstration purposes to show how many times that area has a tile placed, to demonstrate how different the levels are. Store the seed number, the number of tiles used, the distance to reach the exit and the exit room location My progress has been, 1. Condition fixed if the exitList.count is less than 3 then randomnumber=0; ...