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Showing posts from September, 2017

Introduction

Procedural Level Generation This blog was created so I can record my thoughts and findings for the module I am attending at Anglia Ruskin  MOD004623 Games Programming 30. The module asks of you to research a subject in regards to computer games programming and create an artifact to display that research and your own personal work. I chose to work on procedural level generation, since in the future I want to apply it on a VR game.